This commit is contained in:
taosuqi 2026-02-26 16:30:56 +08:00
parent a73b0830ec
commit e05a17262b
3 changed files with 44 additions and 31 deletions

View File

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View File

@ -5,6 +5,7 @@ using UnityEngine.UI;
public class UI_LoadingPanel : BasePanel
{
public static UI_LoadingPanel instance;
public Slider loadSlider;
private float currentProgress = 0;
@ -12,6 +13,7 @@ public class UI_LoadingPanel : BasePanel
public bool isLoading = false;
protected override void Awake()
{
instance = this;
base.Awake();
loadSlider = GetControl<Slider>("loadSlider");
}

View File

@ -53,21 +53,32 @@ public class UI_RoamingPanel : BasePanel
/// <returns></returns>
private IEnumerator RoamingIE()
{
yield return new WaitForSeconds(0.5f);
GameManager.Instance.MoveCamera.transform.
DOMove(GameManager.Instance.MoveAndRotatePonit[1].position, 3f);
yield return new WaitForSeconds(3.1f);
GameManager.Instance.MoveCamera.transform.
DORotateQuaternion(GameManager.Instance.MoveAndRotatePonit[2].rotation, 1f);
yield return new WaitForSeconds(1f);
GameManager.Instance.MoveCamera.transform.
DOMove(GameManager.Instance.MoveAndRotatePonit[3].transform.position, 3f);
yield return new WaitForSeconds(3.5f);
//RoamingRawImage.DOFade(1, 1);
//yield return new WaitForSeconds(1.5f);
//RoamingRawImage.DOFade(0, 1);
Bootstrap.Instance.uiManager.HidePanel<UI_RoamingPanel>();
GameManager.Instance.CopyObj.SetActive(false);
if (UI_LoadingPanel.instance.loadSlider.value >= 0)
{
yield return new WaitForSeconds(7f);
GameManager.Instance.MoveCamera.transform.SetLocalPositionAndRotation(GameManager.Instance.MoveAndRotatePonit[1].position,
GameManager.Instance.MoveAndRotatePonit[2].rotation);
GameManager.Instance.MoveCamera.transform.position = GameManager.Instance.MoveAndRotatePonit[1].position;
////GameManager.Instance.MoveCamera.transform.
//// DOMove(GameManager.Instance.MoveAndRotatePonit[1].position, 3f);
// yield return new WaitForSeconds(3.1f);
// GameManager.Instance.MoveCamera.transform.rotation = GameManager.Instance.MoveAndRotatePonit[2].rotation;
//GameManager.Instance.MoveCamera.transform.
// DORotateQuaternion(GameManager.Instance.MoveAndRotatePonit[2].rotation, 3f);
yield return new WaitForSeconds(3.1f);
//GameManager.Instance.MoveCamera.transform.position = GameManager.Instance.MoveAndRotatePonit[3].position;
GameManager.Instance.MoveCamera.transform.SetLocalPositionAndRotation(GameManager.Instance.MoveAndRotatePonit[3].position,
GameManager.Instance.MoveAndRotatePonit[3].rotation);
//GameManager.Instance.MoveCamera.transform.
// DOMove(GameManager.Instance.MoveAndRotatePonit[3].transform.position, 3.5f);
yield return new WaitForSeconds(3.6f);
//RoamingRawImage.DOFade(1, 1);
//yield return new WaitForSeconds(1.5f);
//RoamingRawImage.DOFade(0, 1);
Bootstrap.Instance.uiManager.HidePanel<UI_RoamingPanel>();
//GameManager.Instance.CopyObj.SetActive(false);
}
}
/// <summary>