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similarity index 74% rename from Assets/Scripts/UI/UIPanel/ChooesSubjectScene.unity.meta rename to Assets/Scenes/xianchang-TSQ.unity.meta index c067bc8..4526146 100644 --- a/Assets/Scripts/UI/UIPanel/ChooesSubjectScene.unity.meta +++ b/Assets/Scenes/xianchang-TSQ.unity.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 2e606ab58a3bfd1428520b381795a874 +guid: a1205a0cad4de644a93bee1684c1e597 DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Scripts/Bootstrap.cs b/Assets/Scripts/Bootstrap.cs index 024844a..b4f88ab 100644 --- a/Assets/Scripts/Bootstrap.cs +++ b/Assets/Scripts/Bootstrap.cs @@ -24,6 +24,10 @@ public class Bootstrap : SingletonMono scenesManager.LoadSceneAsyn(this, "LoginScene", () => { Debug.Log("加载场景成功"); + uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => + { + Debug.Log("加载场景成功"); + }); }); } diff --git a/Assets/Scripts/LoginManager.cs b/Assets/Scripts/LoginManager.cs index 6f07f81..5ac0eda 100644 --- a/Assets/Scripts/LoginManager.cs +++ b/Assets/Scripts/LoginManager.cs @@ -1,27 +1,52 @@ +using System; using System.Collections; using System.Collections.Generic; +using Newtonsoft.Json; using UnityEngine; using UnityEngine.Networking; +using UnityEngine.Serialization; +/// +/// 登录 +/// [System.Serializable] public class LoginResponse { - public string msg; public string state; - public int userId; - public string token; + public string message; + public Data data=new Data(); } -public class LoginManager : MonoBehaviour + +public class Data { - public static LoginManager Instance; - - public LoginScene loginScene; + /// + /// + /// + public string user_id { get; set; } + /// + /// + /// + public string login_name { get; set; } + /// + /// 1#学生 + /// + public string real_name { get; set; } + /// + /// + /// + public string role_code { get; set; } + /// + /// 学生 + /// + public string role_name { get; set; } +} +public class LoginManager : SingletonMono +{ + //[FormerlySerializedAs("loginScene")] + //public UI_LoginPanel uiLoginPanel; //public string loginIP = "http://172.16.1.254"; - void Awake() - { - Instance = this; - } + public LoginResponse loginRespons; public System.Action OnLoginSuccess; public void Login(string account, string password) { @@ -47,10 +72,9 @@ public class LoginManager : MonoBehaviour string json = webRequest.downloadHandler.text; Debug.Log("服务器返回:" + json); - - LoginResponse resp = JsonUtility.FromJson(json); - if (resp.state == "true") + loginRespons = JsonConvert.DeserializeObject(json); + if (loginRespons.state == "true") { Debug.Log("登录成功,准备回调"); Debug.Log("账号密码正确登录成功"); @@ -58,8 +82,8 @@ public class LoginManager : MonoBehaviour } else { - loginScene.ShowTip("登录失败,用户名或密码错误!"); - Debug.LogWarning("登录失败:" + resp.msg); + UI_LoginPanel.instance.ShowTip("登录失败,用户名或密码错误!"); + Debug.LogWarning("登录失败:" + loginRespons.state); } } } diff --git a/Assets/Scripts/RepairSenderManager.cs b/Assets/Scripts/RepairSenderManager.cs new file mode 100644 index 0000000..6c3ea1f --- /dev/null +++ b/Assets/Scripts/RepairSenderManager.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.Networking; +/// +/// 学生提问 +/// +public class RepairSenderManager : SingletonMono +{ + private string url = "http://172.16.1.254:13030/Handler/Repair.ashx?action=add"; + + // 点击提交按钮调用 + public void OnClickSend(TMP_InputField inputContent) + { + string content = inputContent.text; + + if (string.IsNullOrEmpty(content)) + { + Debug.Log("请输入内容!"); + return; + } + + StartCoroutine(SendRepair("学生咨询", content)); // 标题固定 + } + + IEnumerator SendRepair(string title, string content) + { + WWWForm form = new WWWForm(); + form.AddField("action", "add"); + form.AddField("RepairName", title); + form.AddField("RepairContent", content); + form.AddField("user_id", LoginManager.Instance.loginRespons.data.user_id); + + UnityWebRequest request = UnityWebRequest.Post(url, form); + + // 发送请求 + yield return request.SendWebRequest(); + + if (request.result == UnityWebRequest.Result.Success) + { + Debug.Log("发送成功!后端返回:" + request.downloadHandler.text); + } + else + { + Debug.LogError("发送失败:" + request.error); + } + } +} diff --git a/Assets/Scripts/RepairSenderManager.cs.meta b/Assets/Scripts/RepairSenderManager.cs.meta new file mode 100644 index 0000000..600e927 --- /dev/null +++ b/Assets/Scripts/RepairSenderManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 579a5280096a77745840ca65c0ce19ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SubjectToggle.cs b/Assets/Scripts/SubjectToggle.cs index 1f0d98c..b5f5bf5 100644 --- a/Assets/Scripts/SubjectToggle.cs +++ b/Assets/Scripts/SubjectToggle.cs @@ -9,6 +9,7 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler { public Toggle Toggle_Subject; public UI_ChooesPanel ChooesPanel; + public UI_TopTitlePanel TopTitlePanel; //public Image targetimage; // public bool isIPointer; //是否放上去 // Start is called before the first frame update @@ -20,13 +21,22 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler switch (transform.name) { case "Subject1": + Bootstrap.Instance.uiManager.HidePanel(); Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => { Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f); - Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "Line", () => + Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang-TSQ", () => { - Debug.Log("加载场景成功"); - Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f); + Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.Top, (panel) => + { + Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f); + Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang-TSQ", 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TextMeshProUGUI dayText; //日期文本 public TextMeshProUGUI TimeText; //时间文本 @@ -18,6 +19,7 @@ public class LoginScene : BasePanel protected override void Awake() { base.Awake(); + instance = this; OnInit(); } @@ -54,20 +56,24 @@ public class LoginScene : BasePanel { case "登录按钮": Debug.Log("登录"); + string account = inputAccount.text; string password = inputPassword.text; // 设置登录成功后的回调 LoginManager.Instance.OnLoginSuccess = () => { - Debug.LogError("??? 回调被执行了!开始切换场景!???"); Debug.Log("登录验证成功,开始切换场景..."); - Bootstrap.Instance.scenesManager.LoadSceneAsyn( - this, - "ChooesSubjectScene", - () => + Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "ChooesSubjectScene", () => { - Debug.Log("场景加载成功"); + Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.Mid, (panel) => + { + Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.Top, (panel) => + { + Bootstrap.Instance.uiManager.HidePanel(); + Debug.Log("场景加载成功"); + }); + }); } ); }; diff --git a/Assets/Scripts/UI/UIPanel/LoginScene.cs.meta b/Assets/Scripts/UI/UIPanel/UI_LoginPanel.cs.meta similarity index 100% rename from Assets/Scripts/UI/UIPanel/LoginScene.cs.meta rename to Assets/Scripts/UI/UIPanel/UI_LoginPanel.cs.meta diff --git a/Assets/Scripts/UI/UIPanel/UI_TeacherStudentPanel.cs b/Assets/Scripts/UI/UIPanel/UI_TeacherStudentPanel.cs new file mode 100644 index 0000000..ce96d21 --- /dev/null +++ b/Assets/Scripts/UI/UIPanel/UI_TeacherStudentPanel.cs @@ -0,0 +1,95 @@ +using DG.Tweening; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class UI_TeacherStudentPanel : BasePanel +{ + public Button LeftBtn; //左侧大按钮 + public Button CloseBtn; //关闭按钮 + public TMP_InputField AskInputField; //提问框 + + public Button CommentBtn; //提交评论按钮 + private CanvasGroup canvasGroup ; // + private GameObject Player; + protected override void Awake() + { + base.Awake(); + OnInit(); + } + + public void OnInit() + { + LeftBtn = GetControl