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5 changed files with 692 additions and 19 deletions

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m_Pivot: {x: 0.5, y: 0.5}
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name:
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m_Color: {r: 0.4528302, g: 0.44215024, b: 0.44215024, a: 0.15686275}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1843818177}
m_CullTransparentMesh: 1
--- !u!1 &1914064695
GameObject:
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@ -5956,6 +6475,7 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1359383648}
- {fileID: 1843818178}
m_Father: {fileID: 0}
m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -6825,6 +7345,19 @@ BoxCollider:
serializedVersion: 2
m_Size: {x: 1.0980034, y: 1.0442657, z: 0.31353617}
m_Center: {x: -0.000003874302, y: 0.000004172325, z: 0.13375765}
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View File

@ -19,8 +19,11 @@ public class ConnectionPointInterfaceReference : MonoBehaviour
if (GetComponent<MeshRenderer>() != null)
{
meshRenderer = GetComponent<MeshRenderer>();
GameObject Cylinder = transform.parent.Find("WireCylinder").gameObject;
meshRenderer.materials[1].color = Cylinder.GetComponent<MeshRenderer>().material.color;
if (transform.parent != null)
{
GameObject Cylinder = transform.parent.Find("WireCylinder").gameObject;
meshRenderer.materials[1].color = Cylinder.GetComponent<MeshRenderer>().material.color;
}
//meshRenderer.materials[1]
}
}

View File

@ -13,12 +13,15 @@ public enum InterfaceType
IN3,
IN3_200K,
IN4,
_12V,//+12V
Őý12V,//+12V
GND,
GND1,
GND2,
GND3,
__12V,//-12V
¸ş12V,//-12V
Őý5V,
¸ş5V,
ÁăV,
UI,
UI_100K,
UI_01uF,
@ -27,6 +30,7 @@ public enum InterfaceType
O1_01uF,
O1_1uF,
O1_10uF,
OUT,
OUT1,
OUT2,
O1,
@ -43,17 +47,17 @@ public enum InterfaceType
_200K_end,
_250K_star,
_250K_end,
תťť°ĺ,
III,
AD1,
AD2
}
public class LineConnect : MonoBehaviour
{
public InterfaceType interfaceType = InterfaceType.None;
private void OnMouseDown()
{
//LineManager.instance.ClickPoint(transform);
}
private void Update()
{
Debug.Log(transform.name);
LineManager.instance.ClickPoint(transform);
}
}

View File

@ -1,5 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class LineManager : MonoBehaviour
@ -7,17 +9,27 @@ public class LineManager : MonoBehaviour
public static LineManager instance;
public Transform point1;
public Transform point2;
public GameObject Tips;
public TextMeshProUGUI TipTexts;
private void Awake()
{
instance = this;
}
void Start()
{
//// 测试连接
//TestConnection(InterfaceType.IN1, InterfaceType.OUT1); // 应该正确
//TestConnection(InterfaceType.IN1, InterfaceType.GND); // 应该错误
//TestConnection(InterfaceType.正12V, InterfaceType.GND); // 应该正确
//TestConnection(InterfaceType._1uF_star, InterfaceType._1uF_end); // 应该正确
}
void Update()
{
if (Input.GetMouseButtonDown(2))
{
point1 = null;
point2 = null;
}
}
/// <summary>
/// Êó±êµã»÷µÄÎïÌå
@ -35,16 +47,130 @@ public class LineManager : MonoBehaviour
}
if (point1 != null && point2 != null)
{
Checkconnection(point1, point2);
StartCoroutine(Checkconnection(point1, point2));
}
}
public void Checkconnection(Transform transform, Transform transform2)
IEnumerator Checkconnection(Transform transform, Transform transform2)
{
LineConnect line = transform.GetComponent<LineConnect>();
LineConnect line2 = transform2.GetComponent<LineConnect>();
if (line != null && line2 != null)
{
if (!JudgmentLine(line, line2))
{
Tips.SetActive(true);
yield return new WaitForSeconds(2);
Tips.SetActive(false);
}
}
}
public bool JudgmentLine(LineConnect line1, LineConnect line2)
{
Init();
if (line1.interfaceType == InterfaceType.12V && line2.interfaceType != InterfaceType.12V ||
line2.interfaceType == InterfaceType.12V && line1.interfaceType != InterfaceType.12V)
{
TipTexts.text = "连接错误,-12V应该与-12V相连";
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else if (line1.interfaceType == InterfaceType.12V && line2.interfaceType != InterfaceType.12V
|| line2.interfaceType == InterfaceType.12V && line1.interfaceType != InterfaceType.12V
)
{
TipTexts.text = "连接错误12V应该与12V相连";
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else if (line1.interfaceType == InterfaceType.V && line2.interfaceType != InterfaceType.GND
|| line2.interfaceType == InterfaceType.GND && line1.interfaceType != InterfaceType.V)
{
TipTexts.text = "连接错误0V应该与GND相连";
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else if (line1.interfaceType == InterfaceType.IN2_200K && line2.interfaceType != InterfaceType.OUT1
|| line2.interfaceType == InterfaceType.IN2_200K && line1.interfaceType != InterfaceType.OUT1)
{
TipTexts.text = "连接错误200K应该与OUT1相连";
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else if (line1.interfaceType == InterfaceType.OUT1 && line2.interfaceType != InterfaceType.IN4
|| line2.interfaceType == InterfaceType.OUT1 && line1.interfaceType != InterfaceType.IN4)
{
TipTexts.text = "连接错误OUT1应该与IN4相连";
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else if (line1.interfaceType == InterfaceType.AD1 && line2.interfaceType != InterfaceType.OUT2
|| line2.interfaceType == InterfaceType.AD1 && line1.interfaceType != InterfaceType.OUT2)
{
TipTexts.text = "连接错误200K应该与OUT1相连";
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else if (line1.interfaceType == InterfaceType.V && line2.interfaceType != InterfaceType.GND
|| line2.interfaceType == InterfaceType.GND && line1.interfaceType != InterfaceType.V)
{
TipTexts.text = "连接错误0V应该与GND相连";
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else if (line1.interfaceType == InterfaceType.OUT && line2.interfaceType != InterfaceType.IN1
|| line2.interfaceType == InterfaceType.OUT && line1.interfaceType != InterfaceType.IN1)
{
TipTexts.text = "连接错误OUT应该与IN1相连";
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else if (line1.interfaceType == InterfaceType.AD2 && line2.interfaceType != InterfaceType.IN1
|| line2.interfaceType == InterfaceType.AD2 && line1.interfaceType != InterfaceType.IN1)
{
TipTexts.text = "连接错误OUT应该与IN1相连";
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else if ((line1.interfaceType != InterfaceType.AD2 || line1.interfaceType != InterfaceType.OUT || line1.interfaceType != InterfaceType.V
|| line1.interfaceType != InterfaceType.AD1 || line1.interfaceType != InterfaceType.OUT1 || line1.interfaceType != InterfaceType.IN2_200K ||
line1.interfaceType != InterfaceType.12V || line1.interfaceType != InterfaceType.12V) && (line2.interfaceType != InterfaceType.AD2 || line2.interfaceType != InterfaceType.OUT || line2.interfaceType != InterfaceType.V
|| line2.interfaceType != InterfaceType.AD1 || line2.interfaceType != InterfaceType.OUT1 || line2.interfaceType != InterfaceType.IN2_200K ||
line2.interfaceType != InterfaceType.12V || line2.interfaceType != InterfaceType.12V))
{
TipTexts.text = "连接错误,不需要此连线";
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
WireDrawingSystem.instance.HandleDelete();
WireDrawingSystem.instance.ClearSnapPreview();
return false;
}
else
{
return true;
}
}
public void Init()
{
point2 = null;

View File

@ -131,6 +131,13 @@ public class WireDrawingSystem : MonoBehaviour
// 移除原来的LineRenderer相关设置或者保留作为备选
[Header("传统连线设置(备选)")]
public bool useLineRenderer = false;
public static WireDrawingSystem instance;
private void Awake()
{
instance = this;
}
void Update()
{
HandleInput();
@ -626,7 +633,7 @@ public class WireDrawingSystem : MonoBehaviour
/// <summary>
/// 处理删除操作
/// </summary>
void HandleDelete()
public void HandleDelete()
{
// 首先清除所有高亮,确保颜色恢复
ClearAllHighlights();
@ -1734,7 +1741,7 @@ public class WireDrawingSystem : MonoBehaviour
Debug.Log($"连线完成: {currentWireObject.name}");
}
// 修改 CancelDrawing 方法,确保正确清理
void CancelDrawing()
public void CancelDrawing()
{
if (currentWireObject != null)
{
@ -1829,7 +1836,7 @@ public class WireDrawingSystem : MonoBehaviour
/// <summary>
/// 清除吸附点预览
/// </summary>
void ClearSnapPreview()
public void ClearSnapPreview()
{
if (currentSnapPreview != null)
{