using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { public class GridCoord3DContext : MainComponentContext { public float x; public float y; public Rect maxRect = new Rect(0, 0, 0, 0); public bool isPointerEnter; public List endLabelList = new List(); //public Vector3 position = Vector3.zero; public Vector3 pointA = Vector3.zero; public Vector3 pointB = Vector3.zero; public Vector3 pointC = Vector3.zero; public Vector3 pointD = Vector3.zero; public Vector3 pointE = Vector3.zero; public Vector3 pointF = Vector3.zero; public Vector3 pointG = Vector3.zero; public Vector3 pointH = Vector3.zero; } }