using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager Instance; /// /// 位移相机 /// public Transform MoveCamera; /// /// 复制的物体 /// public GameObject CopyObj; /// /// 相机位移旋转点位 /// public List MoveAndRotatePonit; public void Awake() { Instance = this; Init(); } /// /// 初始化 /// public void Init() { CopyObj.SetActive(true); } }