using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
///
/// 位移相机
///
public Transform MoveCamera;
///
/// 复制的物体
///
public GameObject CopyObj;
///
/// 相机位移旋转点位
///
public List MoveAndRotatePonit;
public void Awake()
{
Instance = this;
Init();
}
///
/// 初始化
///
public void Init()
{
CopyObj.SetActive(true);
}
}