using UnityEngine; namespace XCharts.Runtime { [System.Serializable] [SerieHandler(typeof(CandlestickHandler), true)] [DefaultAnimation(AnimationType.LeftToRight, false)] [DefaultTooltip(Tooltip.Type.Shadow, Tooltip.Trigger.Axis)] [SerieComponent()] [SerieDataComponent(typeof(ItemStyle), typeof(EmphasisStyle), typeof(BlurStyle), typeof(SelectStyle))] [SerieDataExtraField()] public class Candlestick : Serie, INeedSerieContainer { public int containerIndex { get; internal set; } public int containterInstanceId { get; internal set; } public static Serie AddDefaultSerie(BaseChart chart, string serieName) { var serie = chart.AddSerie(serieName); var lastValue = 50d; for (int i = 0; i < 5; i++) { var open = lastValue; var close = open + Random.Range(-20, 20); var min = open < close ? open : close; var max = open > close ? open : close; var lowest = min + Random.Range(-10, -10); var heighest = max + Random.Range(10, 10); chart.AddData(serie.index, i, open, close, lowest, heighest); lastValue = close; } return serie; } } }