using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class UI_TeacherAnswer : BaseItem { public TextMeshProUGUI TeacherText; //教师名 public TextMeshProUGUI StudentNametext; //学生名 public TextMeshProUGUI AnswerCommentText; //内容 protected override void Awake() { base.Awake(); OnInit(); } private void OnInit() { TeacherText = GetControl("教师名"); StudentNametext = GetControl("学生名"); AnswerCommentText = GetControl("回复内容"); } public void Init(string TeacherNameDate, string StudentNameDate, string AnswerCommentDate) { TeacherText.text = TeacherNameDate; StudentNametext.text = StudentNameDate; AnswerCommentText.text = AnswerCommentDate; } public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } }