using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
///
/// 学生提问
///
public class RepairSenderManager : SingletonMono
{
private string url = "http://172.16.1.254:13030/Handler/Repair.ashx?action=add";
// 点击提交按钮调用
public void OnClickSend(TMP_InputField inputContent)
{
string content = inputContent.text;
if (string.IsNullOrEmpty(content))
{
Debug.Log("请输入内容!");
return;
}
StartCoroutine(SendRepair("学生咨询", content)); // 标题固定
}
IEnumerator SendRepair(string title, string content)
{
WWWForm form = new WWWForm();
form.AddField("action", "add");
form.AddField("RepairName", title);
form.AddField("RepairContent", content);
form.AddField("user_id", LoginManager.Instance.loginRespons.data.user_id);
UnityWebRequest request = UnityWebRequest.Post(url, form);
// 发送请求
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
Debug.Log("发送成功!后端返回:" + request.downloadHandler.text);
}
else
{
Debug.LogError("发送失败:" + request.error);
}
}
}