using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_ChooesPanel : BasePanel { public Image targetimage; protected override void Awake() { base.Awake(); OnInit(); } public void OnInit() { targetimage = GetControl("Κ΅ΡιΆΤΣ¦ΝΌΖ¬"); } public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } protected override void OnClick(string btnPath) { base.OnClick(btnPath); switch (btnPath) { case "testBtn1": Debug.Log(1); break; case "testBtn2": Debug.Log(2); break; case "testBtn3": break; } } protected override void OnChangeToggle(string btnPath , bool ison) { base.OnClick(btnPath); if (ison) { switch (btnPath) { case "Subject1": break; case "testBtn2": break; case "testBtn3": break; } } } }