using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class UI_OpenFilePanel : BasePanel { public Button CloseBtn; //关闭按钮 private CanvasGroup canvasGroup; //屏幕显示 public Transform contentTrans; //生成父物体 public UI_File UIFile; //生成的资料子物体 private GameObject Player; protected override void Awake() { base.Awake(); OnInit(); } public void OnInit() { CloseBtn = GetControl