using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; /// /// ���ӵ�ӿ�������������ڹ������ӵ��Ŀ��ӿ� /// public class ConnectionPointInterfaceReference : MonoBehaviour { public GameObject targetInterface; // Ŀ��ӿڶ��� private MeshRenderer meshRenderer; // public List materials = new List(); public void Start() { //materials = Resources.LoadAll("Material").ToList(); if (GetComponent() != null) { meshRenderer = GetComponent(); if (transform.parent != null) { GameObject Cylinder = transform.parent.Find("WireCylinder").gameObject; meshRenderer.materials[1].color = Cylinder.GetComponent().material.color; } //meshRenderer.materials[1] } } }