using System.Collections; using System.Collections.Generic; using UnityEngine; public class LineManager : MonoBehaviour { public static LineManager instance; public Transform point1; public Transform point2; private void Awake() { instance = this; } void Start() { } void Update() { } /// /// 鼠标点击的物体 /// /// public void ClickPoint(Transform point) { if (point1 != null) { point2 = point; } if (point1 == null) { point1 = point; } if (point1 != null && point2 != null) { Checkconnection(point1, point2); } } public void Checkconnection(Transform transform, Transform transform2) { } public void Init() { point2 = null; point1 = null; } }