using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class LoginScene : BasePanel { public TextMeshProUGUI dayText; //日期文本 public TextMeshProUGUI TimeText; //时间文本 protected override void Awake() { base.Awake(); OnInit(); } public void OnInit() { dayText = GetControl("日期"); TimeText = GetControl("时间"); } public void Update() { DateTime now = DateTime.Now; dayText.text = now.ToString("yyyy-MM-dd"); TimeText.text = now.ToString("HH:mm:ss"); } public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } protected override void OnClick(string btnPath) { base.OnClick(btnPath); switch (btnPath) { case "登录按钮": Debug.Log("登录"); Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "ChooesSubjectScene", () => { Debug.Log("加载场景成功"); //eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); }); break; } } }