using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UI_ExperimentChooesPanel : BasePanel { public static UI_ExperimentChooesPanel instance; /// /// 科目 /// public List SubjectTog; protected override void Awake() { instance = this; base.Awake(); OnInit(); } public void OnInit() { } public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); SubjectTog[0].isOn = true; } protected override void OnChangeToggle(string btnPath, bool isOn) { base.OnClick(btnPath); if (isOn) { Debug.Log("当前点击的科目是" + btnPath); switch (btnPath) { case "5-1-1": LineManager.instance.ChangeClass(511); break; case "5-1-2": LineManager.instance.ChangeClass(512); break; case "5-2-1": LineManager.instance.ChangeClass(521); break; case "5-2-2": LineManager.instance.ChangeClass(522); break; case "5-3-1": LineManager.instance.ChangeClass(531); break; case "5-3-2": LineManager.instance.ChangeClass(532); break; case "5-4-1": LineManager.instance.ChangeClass(541); break; case "5-4-2": LineManager.instance.ChangeClass(542); break; case "5-5-1": break; case "5-5-2": break; } } } }