using System.Collections; using System.Collections.Generic; using UnityEngine; public class LineManager : MonoBehaviour { public static LineManager instance; private Transform point1; private Transform point2; private void Awake() { instance = this; } void Start() { } void Update() { } /// /// 鼠标点击的物体 /// /// public void ClickPoint(Transform point) { if (point1 != null) { point2 = point; } if (point1 == null) { point1 = point; } } }