using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class UI_ExperimentChooesPanel : BasePanel { protected override void Awake() { base.Awake(); OnInit(); } public void OnInit() { } protected override void OnClick(string btnPath) { base.OnClick(btnPath); switch (btnPath) { case "1-1-1": break; case "1-1-2": break; case "1-2-1": break; case "1-2-2": break; case "1-3-1": break; case "1-3-2": break; case "1-4-1": break; case "1-4-2": break; case "1-5-1": break; case "1-5-2": break; } } }