using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class UI_ExperimentChooesPanel : BasePanel { protected override void Awake() { base.Awake(); OnInit(); } public void OnInit() { } protected override void OnChangeToggle(string btnPath, bool isOn) { base.OnClick(btnPath); if (isOn) { Debug.Log("当前点击的科目是" + btnPath); switch (btnPath) { case "5-1-1": LineManager.instance.ChangeClass(511); break; case "5-1-2": LineManager.instance.ChangeClass(512); break; case "5-2-1": LineManager.instance.ChangeClass(521); break; case "5-2-2": LineManager.instance.ChangeClass(522); break; case "5-3-1": LineManager.instance.ChangeClass(531); break; case "5-3-2": LineManager.instance.ChangeClass(532); break; case "1-4-1": break; case "1-4-2": break; case "1-5-1": break; case "1-5-2": break; } } } }