ND_SimulationAutomaticControl/Assets/Scripts/UI/UIPanel/UI_ExperimentChooesPanel.cs

81 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UI_ExperimentChooesPanel : BasePanel
{
public static UI_ExperimentChooesPanel instance;
/// <summary>
/// ¿ÆÄ¿
/// </summary>
public List<Toggle> SubjectTog;
protected override void Awake()
{
instance = this;
base.Awake();
OnInit();
}
public void OnInit()
{
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
SubjectTog[0].isOn = true;
}
protected override void OnChangeToggle(string btnPath, bool isOn)
{
base.OnClick(btnPath);
if (isOn)
{
Debug.Log("µ±Ç°µã»÷µÄ¿ÆÄ¿ÊÇ" + btnPath);
switch (btnPath)
{
case "5-1-1":
LineManager.instance.ChangeClass(511);
break;
case "5-1-2":
LineManager.instance.ChangeClass(512);
break;
case "5-2-1":
LineManager.instance.ChangeClass(521);
break;
case "5-2-2":
LineManager.instance.ChangeClass(522);
break;
case "5-3-1":
LineManager.instance.ChangeClass(531);
break;
case "5-3-2":
LineManager.instance.ChangeClass(532);
break;
case "5-4-1":
LineManager.instance.ChangeClass(541);
break;
case "5-4-2":
LineManager.instance.ChangeClass(542);
break;
case "5-5-1":
LineManager.instance.ChangeClass(551);
break;
case "5-5-2":
LineManager.instance.ChangeClass(552);
break;
}
}
}
}