ND_SimulationAutomaticControl/Assets/Scripts/GameManager.cs

35 lines
647 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
/// <summary>
/// 位移相机
/// </summary>
public Transform MoveCamera;
/// <summary>
/// 复制的物体
/// </summary>
public GameObject CopyObj;
/// <summary>
/// 相机位移旋转点位
/// </summary>
public List<Transform> MoveAndRotatePonit;
public void Awake()
{
Instance = this;
Init();
}
/// <summary>
/// 初始化
/// </summary>
public void Init()
{
CopyObj.SetActive(true);
}
}