57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class LoginScene : BasePanel
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{
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public TextMeshProUGUI dayText; //日期文本
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public TextMeshProUGUI TimeText; //时间文本
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protected override void Awake()
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{
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base.Awake();
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OnInit();
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}
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public void OnInit()
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{
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dayText = GetControl<TextMeshProUGUI>("日期");
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TimeText = GetControl<TextMeshProUGUI>("时间");
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}
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public void Update()
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{
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DateTime now = DateTime.Now;
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dayText.text = now.ToString("yyyy-MM-dd");
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TimeText.text = now.ToString("HH:mm:ss");
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}
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public override void ShowMe()
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{
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base.ShowMe();
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}
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public override void HideMe()
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{
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base.HideMe();
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}
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protected override void OnClick(string btnPath)
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{
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base.OnClick(btnPath);
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switch (btnPath)
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{
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case "登录按钮":
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Debug.Log("登录");
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "ChooesSubjectScene", () =>
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{
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Debug.Log("加载场景成功");
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//eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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});
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break;
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}
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}
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}
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