ND_SimulationAutomaticControl/Assets/Scripts/UI/UIBase/UI_TeacherAnswer.cs

39 lines
1005 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UI_TeacherAnswer : BaseItem
{
public TextMeshProUGUI TeacherText; //教师名
public TextMeshProUGUI StudentNametext; //学生名
public TextMeshProUGUI AnswerCommentText; //内容
protected override void Awake()
{
base.Awake();
OnInit();
}
private void OnInit()
{
TeacherText = GetControl<TextMeshProUGUI>("教师名");
StudentNametext = GetControl<TextMeshProUGUI>("学生名");
AnswerCommentText = GetControl<TextMeshProUGUI>("回复内容");
}
public void Init(string TeacherNameDate, string StudentNameDate, string AnswerCommentDate)
{
TeacherText.text = TeacherNameDate;
StudentNametext.text = StudentNameDate;
AnswerCommentText.text = AnswerCommentDate;
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
}