ND_SimulationAutomaticControl/Assets/XCharts/Runtime/Internal/BaseChart.Custom.cs

44 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
public partial class BaseChart
{
public virtual void InitAxisRuntimeData(Axis axis) { }
public virtual void GetSeriesMinMaxValue(Axis axis, int axisIndex, out double tempMinValue, out double tempMaxValue)
{
var needAnimationData = !axis.context.needAnimation;
if (axis is XAxis3D)
{
SeriesHelper.GetXMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);
}
else if (axis is ZAxis3D)
{
SeriesHelper.GetZMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);
}
else if (axis is YAxis3D)
{
SeriesHelper.GetYMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);
}
else if (IsAllAxisValue())
{
if (axis is XAxis)
{
SeriesHelper.GetXMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);
}
else
{
SeriesHelper.GetYMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);
}
}
else
{
SeriesHelper.GetYMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);
}
AxisHelper.AdjustMinMaxValue(axis, ref tempMinValue, ref tempMaxValue, true);
}
}
}