ND_SimulationAutomaticControl/Assets/XCharts/Runtime/Coord/Grid3D/GridCoord3DContext.cs

23 lines
779 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
public class GridCoord3DContext : MainComponentContext
{
public float x;
public float y;
public Rect maxRect = new Rect(0, 0, 0, 0);
public bool isPointerEnter;
public List<ChartLabel> endLabelList = new List<ChartLabel>();
//public Vector3 position = Vector3.zero;
public Vector3 pointA = Vector3.zero;
public Vector3 pointB = Vector3.zero;
public Vector3 pointC = Vector3.zero;
public Vector3 pointD = Vector3.zero;
public Vector3 pointE = Vector3.zero;
public Vector3 pointF = Vector3.zero;
public Vector3 pointG = Vector3.zero;
public Vector3 pointH = Vector3.zero;
}
}