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//WRPFGL(); + WRPFGL(); } /// @@ -84,7 +84,7 @@ public class GameManager : MonoBehaviour { // isClick = true ʱ HighlightEffect PipelineHig = Manager.Instance.Pipeline[0].GetComponent(); - Manager.Instance.ObjOfHiglight(PipelineHig); + Manager.Instance.ObjOfHiglight(PipelineHig); //ܵ˸ ܵ͸ʾ Manager.Instance.Pipeline[0].SetActive(true); Manager.Instance.Pipeline[1].SetActive(true); @@ -255,17 +255,52 @@ public class GameManager : MonoBehaviour { if (Manager.Instance.FSFQBtn != null) { - for (int i = 0; i < Manager.Instance.FSFQBtn.Length; i++) + Manager.Instance.FSFQBtn[0].onClick.AddListener(() => { - if (Manager.Instance.FSFQBtn[i = 0]) + Manager.Instance.isClick = !Manager.Instance.isClick; + if (Manager.Instance.isClick) { - + Manager.Instance.FSFQBtn[1].interactable = false; + foreach (GameObject FQ in Manager.Instance.FQObj) + { + HighlightEffect PipelineHig = FQ.GetComponent(); + Manager.Instance.ObjOfHiglight(PipelineHig); + } + Manager.Instance.Pipeline[1].SetActive(true); + Manager.Instance.Pipeline[2].SetActive(false); } - else if (Manager.Instance.FSFQBtn[i = 1]) + else { - + Manager.Instance.FSFQBtn[1].interactable = true; + foreach (GameObject FQ in Manager.Instance.FQObj) + { + HighlightEffect PipelineHig = FQ.GetComponent(); + PipelineHig.highlighted = false; + } + Manager.Instance.Pipeline[1].SetActive(false); + Manager.Instance.Pipeline[2].SetActive(true); } - } + }); + Manager.Instance.FSFQBtn[1].onClick.AddListener(() => + { + Manager.Instance.isClick = !Manager.Instance.isClick; + if (Manager.Instance.isClick) + { + Manager.Instance.FSFQBtn[0].interactable = false; + HighlightEffect PipelineHig = Manager.Instance.FSObj.GetComponent(); + Manager.Instance.ObjOfHiglight(PipelineHig); + Manager.Instance.Pipeline[1].SetActive(true); + Manager.Instance.Pipeline[2].SetActive(false); + } + else + { + Manager.Instance.FSFQBtn[0].interactable = true; + HighlightEffect PipelineHig = Manager.Instance.FSObj.GetComponent(); + PipelineHig.highlighted = false; + Manager.Instance.Pipeline[1].SetActive(false); + Manager.Instance.Pipeline[2].SetActive(true); + } + }); } } } \ No newline at end of file diff --git a/Assets/Scripts/TSQ/Manager.cs b/Assets/Scripts/TSQ/Manager.cs index 2979c00..d4bbe45 100644 --- a/Assets/Scripts/TSQ/Manager.cs +++ b/Assets/Scripts/TSQ/Manager.cs @@ -53,7 +53,8 @@ public class Manager : MonoBehaviour #region ȾŷŹ [Header("ȾŷŹ")] public Button[] FSFQBtn; //Ҳˮť - + public GameObject[] FQObj; // + public GameObject FSObj; //ˮ #endregion private void Awake()