From 6f3839b95ae0b4251a33c1277c0ad3839d0eceef Mon Sep 17 00:00:00 2001 From: "2274240467@qq.com" <2274240467@qq.com> Date: Mon, 3 Nov 2025 10:57:51 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E7=AE=A1=E9=81=93?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scenes/02_环保管家-Tsq.unity | 498 +++++++++++++++++++++------- Assets/Scripts/TSQ/GameManager.cs | 46 ++- Assets/Scripts/TSQ/Manager.cs | 7 +- Assets/mod/Materials/半透明.mat | 16 +- 4 files changed, 442 insertions(+), 125 deletions(-) diff --git a/Assets/Scenes/02_环保管家-Tsq.unity b/Assets/Scenes/02_环保管家-Tsq.unity index ecbff5b..9904d5a 100644 --- a/Assets/Scenes/02_环保管家-Tsq.unity +++ b/Assets/Scenes/02_环保管家-Tsq.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.38771254, g: 0.46119627, b: 0.54483825, a: 1} + m_IndirectSpecularColor: {r: 0.38771453, g: 0.46119025, b: 0.54485047, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -3634,9 +3634,9 @@ RectTransform: m_Father: {fileID: 253596675} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - 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/// ·аť¼ + /// ·Toogle¼ /// public void UpToggle() { @@ -60,6 +63,39 @@ public class GameManager : MonoBehaviour }); } + /// + /// ʻ + /// + public void JSC() + { + Manager.Instance.PipelineBTn.onClick.AddListener(() => + { + // ÿεл״̬ + Manager.Instance.isClick = !Manager.Instance.isClick; + if (Manager.Instance.isClick) + { + // isClick = true ʱ + Manager.Instance.Pipeline[0].SetActive(true); + Manager.Instance.Pipeline[1].SetActive(true); + Manager.Instance.Pipeline[2].SetActive(false); + HighlightEffect PipelineHig = Manager.Instance.Pipeline[0].GetComponent(); + Manager.Instance.Tween = DOVirtual.Float(1, 0f, 1f, t => + { + PipelineHig.innerGlow = t; + PipelineHig.outline = t; + }).SetLoops(-1, LoopType.Yoyo); + PipelineHig?.SetHighlighted(true); + } + else + { + // isClick = false ʱ + Manager.Instance.Pipeline[0].SetActive(false); + Manager.Instance.Pipeline[1].SetActive(false); + Manager.Instance.Pipeline[2].SetActive(true); + } + }); + } + /// /// ҵϢҵ /// @@ -77,4 +113,12 @@ public class GameManager : MonoBehaviour }); } } + + /// + /// չʾܵ + /// + public void ShowPipeline() + { + + } } diff --git a/Assets/Scripts/TSQ/Manager.cs b/Assets/Scripts/TSQ/Manager.cs index e77d39f..5eaf0f6 100644 --- a/Assets/Scripts/TSQ/Manager.cs +++ b/Assets/Scripts/TSQ/Manager.cs @@ -1,9 +1,8 @@ -using System; -using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; +using DG.Tweening; /// /// еķű @@ -19,6 +18,10 @@ public class Manager : MonoBehaviour public GameObject EnterpriseInformation_image; //ҵϢͼƬ public TextMeshProUGUI EnterpriseInformationName_text; //ҵϢ public Image targetImage; // ҵϢ滻ͼƬ + public bool isClick; //һչʾڶ + public Button PipelineBTn; //չʾܵť + public List Pipeline; //չʾܵ + public Tween Tween; #endregion #region ҵϢ diff --git a/Assets/mod/Materials/半透明.mat b/Assets/mod/Materials/半透明.mat index 5407ce9..bec8728 100644 --- a/Assets/mod/Materials/半透明.mat +++ b/Assets/mod/Materials/半透明.mat @@ -9,13 +9,15 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: "\u534A\u900F\u660E" m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ValidKeywords: [] + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 - stringTagMap: {} + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 @@ -61,20 +63,20 @@ Material: - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - - _DstBlend: 0 + - _DstBlend: 10 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 0 + - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - - _ZWrite: 1 + - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.6367924, g: 0.9098259, b: 1, a: 0.0627451} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: []