using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { // Start is called before the first frame update void Start() { UpToggle(); QYSCGYToggle(); } /// /// 界面上下方所有按钮事件 /// public void UpToggle() { Manager.Instance.UpAllToggle[0].onValueChanged.AddListener((Ison) => { for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++) { Manager.Instance.ShowPanel[j].SetActive(j==0); } }); Manager.Instance.UpAllToggle[1].onValueChanged.AddListener((Ison) => { for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++) { Manager.Instance.ShowPanel[j].SetActive(j==1); } }); Manager.Instance.UpAllToggle[2].onValueChanged.AddListener((Ison) => { for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++) { Manager.Instance.ShowPanel[j].SetActive(j==2); } }); Manager.Instance.UpAllToggle[3].onValueChanged.AddListener((Ison) => { for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++) { Manager.Instance.ShowPanel[j].SetActive(j==3); } }); Manager.Instance.UpAllToggle[4].onValueChanged.AddListener((Ison) => { for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++) { Manager.Instance.ShowPanel[j].SetActive(j==4); } }); Manager.Instance.UpAllToggle[5].onValueChanged.AddListener((Ison) => { for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++) { Manager.Instance.ShowPanel[j].SetActive(j==5); } }); } /// /// 企业信息管理左侧企业生产工艺 /// public void QYSCGYToggle() { //临时 for (int i = 0; i < Manager.Instance.ScendToggle.Count; i++) { Manager.Instance.ScendToggle[i].onValueChanged.AddListener((ison) => { Manager.Instance.LoadImageFromResources(Manager.Instance.middleTable_Image, Manager.Instance.tableImage ,Manager.Instance.middleTable_Text, "企业生产工艺/丹阳市富强五金铸造厂/柴油机铸件生产工艺流程"); }); } } }