using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// ÓÒ²àÃæ°å /// public class UI_RightBgPanel : BasePanel { private Button RightOpen_Btn; public bool isRight; protected override void Awake() { base.Awake(); RightOpen_Btn = GetControl