using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// ÓÒ²àÃæ°å
///
public class UI_RightBgPanel : BasePanel
{
private Button RightOpen_Btn;
public bool isRight;
protected override void Awake()
{
base.Awake();
RightOpen_Btn = GetControl