using DG.Tweening; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; public class UI_UpBgPanel : BasePanel { private ToggleGroup AllToggle_Tg; private Toggle toggle_1; private Toggle toggle_2; private Toggle toggle_3; private Toggle toggle_4; private Toggle toggle_5; private Toggle toggle_6; protected override void Awake() { base.Awake(); AllToggle_Tg = GetControl("AllToggle_Tg"); toggle_1 = GetControl(""); toggle_2 = GetControl(""); toggle_3 = GetControl(""); toggle_4 = GetControl(""); toggle_5 = GetControl(""); toggle_6 = GetControl(""); } //protected override void OnClick(string btnPath) //{ // base.OnClick(btnPath); // switch (btnPath) // { // case "LeftOpen_Btn": // Debug.Log(btnPath); // if (!isLeft) // { // gameObject.transform.DOLocalMove(new Vector3(-490, 0, 0), 1f); // isLeft = true; // //LeftOpen_Btn.GetComponent().sprite = ; // } // else // { // gameObject.transform.DOLocalMove(new Vector3(-960, 0, 0), 1f); // isLeft = false; // //LeftOpen_Btn.GetComponent().sprite = ; // } // break; // } //} public override void ShowMe() { base.ShowMe(); Debug.Log("UI_LoadingPanel ShowMe"); } public override void HideMe() { base.HideMe(); Debug.Log("UI_LoadingPanel HideMe"); } private void Update() { } protected override void OnChangeToggle(string btnPath ,bool ison) { base.OnChangeToggle(btnPath, ison); if (ison) { switch (btnPath) { case "LeftOpen_Btn": Debug.Log(btnPath); break; } } } }