using UnityEngine; using System.Collections; [ExecuteInEditMode] public class playerTransform : MonoBehaviour { public static bool IsUnderWater, IsTouchingWater; public bool under,touch; void Update(){ under = IsUnderWater; touch = IsTouchingWater; } void OnTriggerEnter(Collider col){ if (col.tag == "Water") { playerTransform.IsTouchingWater = true; print("Touching water..."); } } void OnTriggerExit(Collider col){ if (col.tag == "Water") { playerTransform.IsTouchingWater = false; print("Getting out of water..."); } } }