using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
///
/// ×ó²àÃæ°å
///
public class UI_LeftBgPanel : BasePanel
{
private Button LeftOpen_Btn;
public List LeftOpen_Spr;
public bool isLeft;
protected override void Awake()
{
base.Awake();
LeftOpen_Btn = GetControl