using DG.Tweening; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; /// /// ×ó²àÃæ°å /// public class UI_LeftBgPanel : BasePanel { private Button LeftOpen_Btn; public List LeftOpen_Spr; public bool isLeft; protected override void Awake() { base.Awake(); LeftOpen_Btn = GetControl