NanDaEnvironmentalProtection/Assets/Scripts/TSQ/GameManager.cs

125 lines
3.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using HighlightPlus;
using UnityEngine;
public class GameManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
UpToggle();
QYSCGYToggle();
JSC();
}
/// <summary>
/// 界面上下方所有Toogle事件
/// </summary>
public void UpToggle()
{
Manager.Instance.UpAllToggle[0].onValueChanged.AddListener((Ison) =>
{
for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++)
{
Manager.Instance.ShowPanel[j].SetActive(j==0);
}
});
Manager.Instance.UpAllToggle[1].onValueChanged.AddListener((Ison) =>
{
for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++)
{
Manager.Instance.ShowPanel[j].SetActive(j==1);
}
});
Manager.Instance.UpAllToggle[2].onValueChanged.AddListener((Ison) =>
{
for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++)
{
Manager.Instance.ShowPanel[j].SetActive(j==2);
}
});
Manager.Instance.UpAllToggle[3].onValueChanged.AddListener((Ison) =>
{
for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++)
{
Manager.Instance.ShowPanel[j].SetActive(j==3);
}
});
Manager.Instance.UpAllToggle[4].onValueChanged.AddListener((Ison) =>
{
for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++)
{
Manager.Instance.ShowPanel[j].SetActive(j==4);
}
});
Manager.Instance.UpAllToggle[5].onValueChanged.AddListener((Ison) =>
{
for (int j = 0; j < Manager.Instance.ShowPanel.Count; j++)
{
Manager.Instance.ShowPanel[j].SetActive(j==5);
}
});
}
/// <summary>
/// 驾驶舱
/// </summary>
public void JSC()
{
Manager.Instance.PipelineBTn.onClick.AddListener(() =>
{
// 每次点击切换状态
Manager.Instance.isClick = !Manager.Instance.isClick;
if (Manager.Instance.isClick)
{
// isClick = true 时
Manager.Instance.Pipeline[0].SetActive(true);
Manager.Instance.Pipeline[1].SetActive(true);
Manager.Instance.Pipeline[2].SetActive(false);
HighlightEffect PipelineHig = Manager.Instance.Pipeline[0].GetComponent<HighlightEffect>();
Manager.Instance.Tween = DOVirtual.Float(1, 0f, 1f, t =>
{
PipelineHig.innerGlow = t;
PipelineHig.outline = t;
}).SetLoops(-1, LoopType.Yoyo);
PipelineHig?.SetHighlighted(true);
}
else
{
// isClick = false 时
Manager.Instance.Pipeline[0].SetActive(false);
Manager.Instance.Pipeline[1].SetActive(false);
Manager.Instance.Pipeline[2].SetActive(true);
}
});
}
/// <summary>
/// 企业信息管理左侧企业生产工艺
/// </summary>
public void QYSCGYToggle()
{
//临时
for (int i = 0; i < Manager.Instance.ScendToggle.Count; i++)
{
Manager.Instance.ScendToggle[i].onValueChanged.AddListener((ison) =>
{
Manager.Instance.LoadImageFromResources(Manager.Instance.middleTable_Image,
Manager.Instance.tableImage
,Manager.Instance.middleTable_Text,
"企业生产工艺/丹阳市富强五金铸造厂/柴油机铸件生产工艺流程");
});
}
}
/// <summary>
/// 展示管道
/// </summary>
public void ShowPipeline()
{
}
}