NanDaEnvironmentalProtection/Assets/mod/Water Shader/_Resources/MeshSortingOrder.cs

16 lines
309 B
C#

using UnityEngine;
using System.Collections;
public class MeshSortingOrder : MonoBehaviour {
// Use this for initialization
void Awake () {
GetComponent<Renderer>().sortingOrder = 1000;
}
// Update is called once per frame
void OnEnable () {
GetComponent<Renderer>().sortingOrder = 1000;
}
}