27 lines
563 B
C#
27 lines
563 B
C#
using UnityEngine;
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using System.Collections;
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[ExecuteInEditMode]
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public class playerTransform : MonoBehaviour {
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public static bool IsUnderWater, IsTouchingWater;
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public bool under,touch;
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void Update(){
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under = IsUnderWater;
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touch = IsTouchingWater;
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}
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void OnTriggerEnter(Collider col){
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if (col.tag == "Water") {
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playerTransform.IsTouchingWater = true;
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print("Touching water...");
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}
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}
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void OnTriggerExit(Collider col){
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if (col.tag == "Water") {
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playerTransform.IsTouchingWater = false;
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print("Getting out of water...");
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}
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}
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}
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