NanDaEnvironmentalProtection/Assets/mod/Water Shader/_Resources/playerTransform.cs

27 lines
563 B
C#

using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class playerTransform : MonoBehaviour {
public static bool IsUnderWater, IsTouchingWater;
public bool under,touch;
void Update(){
under = IsUnderWater;
touch = IsTouchingWater;
}
void OnTriggerEnter(Collider col){
if (col.tag == "Water") {
playerTransform.IsTouchingWater = true;
print("Touching water...");
}
}
void OnTriggerExit(Collider col){
if (col.tag == "Water") {
playerTransform.IsTouchingWater = false;
print("Getting out of water...");
}
}
}