起重机修改

This commit is contained in:
taosuqi 2025-10-14 15:03:25 +08:00
parent 66e6b54e51
commit b7667df9ed
32 changed files with 1417 additions and 9 deletions

View File

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@ -1,9 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CraneController : MonoBehaviour
{
public static CraneController Instance;
[Header("ÎïÌå")]
public Transform bridge; // ºá¸Ë
public Transform hook; // »¬ÂÖ
@ -22,7 +21,7 @@ public class CraneController : MonoBehaviour
public float bridgeMinZ = -5f;
[Range(1, 20)]
public float bridgeMaxZ = 5f;
[Range(-1,5)]
[Range(-1, 5)]
public float hookMinZ = -3f;
[Range(1, 5)]
public float hookMaxZ = 3f;
@ -33,12 +32,30 @@ public class CraneController : MonoBehaviour
public float maxBlendShapeValue = 100f; // µõ¹³·ÅÏÂ
private float currentBlendValue = 0f;
private float baseColliderZ;
private float Max = 0f;
private float Min = 0f;
public BoxCollider hookCollider; //¹³×ÓµÄÅöײ
private void Awake()
{
Instance = this;
}
public void Start()
{
Max = -(2.49513f - 0.5113189f) / 100;
Min = (6.295807f - 0.3099952f) / 100;
}
// Update is called once per frame
void Update()
{
HandleBridgeMovement();
HandleHookMovement();
HandleHookLift();
hookSize();
}
void HandleBridgeMovement()
@ -69,7 +86,7 @@ public class CraneController : MonoBehaviour
void HandleHookLift()
{
if (hookRenderer == null)
if (hookRenderer == null)
return;
float input = 0;
@ -83,4 +100,12 @@ public class CraneController : MonoBehaviour
hookRenderer.SetBlendShapeWeight(hookBlendShapeIndex, currentBlendValue);
}
public void hookSize()
{
if (hookCollider != null)
{
hookCollider.center = new Vector3(-0.1262663f, -0.01883008f, -0.5113189f + currentBlendValue * Max);
hookCollider.size = new Vector3(0.1096101f, 0.2627291f, 0.3099952f + currentBlendValue *Min);
}
}
}

View File

@ -0,0 +1,68 @@
using UnityEngine;
public class HookGrabber : MonoBehaviour
{
public Transform attachPoint; // 比如钩子底端的空物体
private GameObject candidateCargo; // 当前可被吸附的货物
private GameObject grabbedCargo; // 已吸附的货物
private BoxCollider Hookcollider;
private float SizeZ;
//private float Min = 0f;
private void Start()
{
Hookcollider = GetComponent<BoxCollider>();
//Min = (6.295807f - 0.3099952f) / 100;
SizeZ = 5.95f - 1.008f;
}
void Update()
{
// 按N键吸附货物
if (candidateCargo != null && grabbedCargo == null && Input.GetKeyDown(KeyCode.N))
{
grabbedCargo = candidateCargo;
grabbedCargo.transform.SetParent(attachPoint);
// grabbedCargo.transform.position = attachPoint.position + (SizeZ/2);
Debug.Log("吸附到货物:" + grabbedCargo.name);
}
float currentValue = CraneController.Instance.hookRenderer.GetBlendShapeWeight(0);
Debug.Log("currentValue" + currentValue);
Debug.Log("SizeZ" + (SizeZ / 100 * (100 - currentValue)));
Debug.Log("attachPoint.position.y" + attachPoint.position.y);
if (grabbedCargo != null)
{
grabbedCargo.transform.position = new Vector3(attachPoint.position.x, (attachPoint.position.y + (SizeZ / 100 * (100 - currentValue)) - 5.52f), attachPoint.position.z);
}
// 按M键释放货物
if (grabbedCargo != null && Input.GetKeyDown(KeyCode.M))
{
grabbedCargo.transform.SetParent(null);
grabbedCargo = null;
Debug.Log("货物已分离");
}
}
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("货物"))
{
candidateCargo = other.gameObject;
Debug.Log("检测到货物:" + candidateCargo.name);
}
}
private void OnTriggerExit(Collider other)
{
// 离开触发区后,如果没吸附,就清空候选
if (candidateCargo != null && other.gameObject == candidateCargo && grabbedCargo == null)
{
candidateCargo = null;
Debug.Log("货物离开触发范围");
}
}
}

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