起重机修改
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@ -322,13 +322,17 @@ PrefabInstance:
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@ -353,7 +357,7 @@ Rigidbody:
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@ -736,8 +740,8 @@ BoxCollider:
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@ -773,6 +777,7 @@ MonoBehaviour:
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@ -1,9 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CraneController : MonoBehaviour
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{
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public static CraneController Instance;
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[Header("ÎïÌå")]
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public Transform bridge; // ºá¸Ë
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public Transform hook; // »¬ÂÖ
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@ -22,7 +21,7 @@ public class CraneController : MonoBehaviour
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public float bridgeMinZ = -5f;
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[Range(1, 20)]
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public float bridgeMaxZ = 5f;
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[Range(-1,5)]
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[Range(-1, 5)]
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public float hookMinZ = -3f;
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[Range(1, 5)]
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public float hookMaxZ = 3f;
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@ -33,12 +32,30 @@ public class CraneController : MonoBehaviour
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public float maxBlendShapeValue = 100f; // µõ¹³·ÅÏÂ
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private float currentBlendValue = 0f;
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private float baseColliderZ;
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private float Max = 0f;
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private float Min = 0f;
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public BoxCollider hookCollider; //¹³×ÓµÄÅöײ
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private void Awake()
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{
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Instance = this;
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}
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public void Start()
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{
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Max = -(2.49513f - 0.5113189f) / 100;
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Min = (6.295807f - 0.3099952f) / 100;
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}
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// Update is called once per frame
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void Update()
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{
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HandleBridgeMovement();
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HandleHookMovement();
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HandleHookLift();
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hookSize();
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}
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void HandleBridgeMovement()
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@ -69,7 +86,7 @@ public class CraneController : MonoBehaviour
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void HandleHookLift()
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{
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if (hookRenderer == null)
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if (hookRenderer == null)
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return;
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float input = 0;
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@ -83,4 +100,12 @@ public class CraneController : MonoBehaviour
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hookRenderer.SetBlendShapeWeight(hookBlendShapeIndex, currentBlendValue);
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}
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public void hookSize()
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{
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if (hookCollider != null)
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{
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hookCollider.center = new Vector3(-0.1262663f, -0.01883008f, -0.5113189f + currentBlendValue * Max);
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hookCollider.size = new Vector3(0.1096101f, 0.2627291f, 0.3099952f + currentBlendValue *Min);
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}
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}
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}
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@ -0,0 +1,68 @@
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using UnityEngine;
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public class HookGrabber : MonoBehaviour
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{
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public Transform attachPoint; // 比如钩子底端的空物体
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private GameObject candidateCargo; // 当前可被吸附的货物
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private GameObject grabbedCargo; // 已吸附的货物
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private BoxCollider Hookcollider;
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private float SizeZ;
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//private float Min = 0f;
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private void Start()
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{
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Hookcollider = GetComponent<BoxCollider>();
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//Min = (6.295807f - 0.3099952f) / 100;
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SizeZ = 5.95f - 1.008f;
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}
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void Update()
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{
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// 按N键:吸附货物
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if (candidateCargo != null && grabbedCargo == null && Input.GetKeyDown(KeyCode.N))
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{
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grabbedCargo = candidateCargo;
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grabbedCargo.transform.SetParent(attachPoint);
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// grabbedCargo.transform.position = attachPoint.position + (SizeZ/2);
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Debug.Log("吸附到货物:" + grabbedCargo.name);
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}
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float currentValue = CraneController.Instance.hookRenderer.GetBlendShapeWeight(0);
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Debug.Log("currentValue:" + currentValue);
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Debug.Log("SizeZ:" + (SizeZ / 100 * (100 - currentValue)));
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Debug.Log("attachPoint.position.y:" + attachPoint.position.y);
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if (grabbedCargo != null)
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{
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grabbedCargo.transform.position = new Vector3(attachPoint.position.x, (attachPoint.position.y + (SizeZ / 100 * (100 - currentValue)) - 5.52f), attachPoint.position.z);
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}
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// 按M键:释放货物
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if (grabbedCargo != null && Input.GetKeyDown(KeyCode.M))
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{
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grabbedCargo.transform.SetParent(null);
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grabbedCargo = null;
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Debug.Log("货物已分离");
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("货物"))
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{
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candidateCargo = other.gameObject;
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Debug.Log("检测到货物:" + candidateCargo.name);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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// 离开触发区后,如果没吸附,就清空候选
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if (candidateCargo != null && other.gameObject == candidateCargo && grabbedCargo == null)
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{
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candidateCargo = null;
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Debug.Log("货物离开触发范围");
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}
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}
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}
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Loading…
Reference in New Issue