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33426ea7e4
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File diff suppressed because it is too large
Load Diff
|
@ -7,87 +7,34 @@ using UnityEngine;
|
|||
/// </summary>
|
||||
public class ForkliftController : MonoBehaviour
|
||||
{
|
||||
public float moveSpeed = 1500;
|
||||
public float maxAngle = 35;
|
||||
public float angleSpeed = 50;
|
||||
public float breakMove = 1000f;
|
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public float boostMultiplier = 2f; // 加速倍数(Shift 键)
|
||||
public WheelCollider leftF;
|
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public WheelCollider leftB;
|
||||
public WheelCollider rightF;
|
||||
public WheelCollider rightB;
|
||||
public Transform model_leftF;
|
||||
public Transform model_leftB;
|
||||
public Transform model_rightF;
|
||||
public Transform model_rightB;
|
||||
[Header("Fork Settings")]
|
||||
public GameObject _forks; // 前叉GameObject引用
|
||||
[Header("最低高度")]
|
||||
public float minHeight = 0f; // 最低高度
|
||||
[Header("最高高度")]
|
||||
public float maxHeight = 5f; // 最高高度
|
||||
[Header("升降速度")]
|
||||
public float liftSpeed = 2f; // 升降速度
|
||||
|
||||
void Update()
|
||||
{
|
||||
WheelsControl_Update();
|
||||
WheelRot();
|
||||
}
|
||||
void WheelsControl_Update()
|
||||
{
|
||||
//垂直轴和水平轴
|
||||
float h = Input.GetAxisRaw("Horizontal");
|
||||
float v = Input.GetAxisRaw("Vertical");
|
||||
if (_forks == null) return;
|
||||
|
||||
// 默认速度 = moveSpeed
|
||||
float currentSpeed = moveSpeed;
|
||||
//前轮角度,后轮驱动
|
||||
leftB.motorTorque = v * moveSpeed;
|
||||
rightB.motorTorque = v * moveSpeed;
|
||||
WheelsModel_Update(model_leftF, leftF);
|
||||
WheelsModel_Update(model_leftB, leftB);
|
||||
WheelsModel_Update(model_rightF, rightF);
|
||||
WheelsModel_Update(model_rightB, rightB);
|
||||
//if (Input.GetKeyDown(KeyCode.LeftShift))
|
||||
//{
|
||||
// leftB.motorTorque += v * moveSpeed*2;
|
||||
// rightB.motorTorque += v * moveSpeed*2;
|
||||
//}
|
||||
float targetSpeed = Input.GetKey(KeyCode.LeftShift) ? moveSpeed * boostMultiplier : moveSpeed;
|
||||
currentSpeed = Mathf.Lerp(currentSpeed, targetSpeed, Time.deltaTime * 10f); // 5f 控制平滑速度
|
||||
}
|
||||
void WheelsModel_Update(Transform t, WheelCollider wheel)
|
||||
//按下键盘上的上、下
|
||||
float inputValue = 0f;
|
||||
if (Input.GetKey(KeyCode.UpArrow)) // 升起
|
||||
{
|
||||
Vector3 pos = t.position;
|
||||
Quaternion rot = t.rotation;
|
||||
wheel.GetWorldPose(out pos, out rot);
|
||||
t.position = pos;
|
||||
t.rotation = rot;
|
||||
inputValue = 1f;
|
||||
}
|
||||
void WheelRot()
|
||||
else if (Input.GetKey(KeyCode.DownArrow)) // 降下
|
||||
{
|
||||
//左转向
|
||||
if (Input.GetKey(KeyCode.A))
|
||||
{
|
||||
//Debug.Log(leftF.steerAngle);
|
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leftF.steerAngle -= Time.deltaTime * angleSpeed;
|
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rightF.steerAngle -= Time.deltaTime * angleSpeed;
|
||||
if (leftF.steerAngle < (0 - maxAngle) || rightF.steerAngle < (0 - maxAngle))
|
||||
{
|
||||
//到最大值后就不能继续加角度了
|
||||
leftF.steerAngle = (0 - maxAngle);
|
||||
rightF.steerAngle = (0 - maxAngle);
|
||||
inputValue = -1f;
|
||||
}
|
||||
}
|
||||
//右转向
|
||||
if (Input.GetKey(KeyCode.D))
|
||||
{
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Loading…
Reference in New Issue