using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class SelectBt : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler { public Sprite defaults; public Sprite hight; public void OnPointerEnter(PointerEventData eventData) { GetComponent().sprite = hight; } public void OnPointerExit(PointerEventData eventData) { GetComponent().sprite = defaults; } }