using System.Collections; using System.Collections.Generic; using UnityEngine; public class FuTiGongNeng : MonoBehaviour { /// /// 功能页面 /// [Header("页面")] public GameObject[] Pages; private void OnDisable() { Pages[0].gameObject.SetActive(false); } private void OnEnable() { Pages[0].SetActive(true); FuTiBaoZhang.Instance.StartPlayAnim(); FuTiManager.Instance.ToCameraMoveToStartPos(); } // Start is called before the first frame update void Start() { } public void SwitchPage(int pageNum) { Pages[pageNum].SetActive(true); Pages[1-pageNum].SetActive(false); if(pageNum==0) { FuTiManager.Instance.ToEndVideo(0); } } public void EndPage() { if (Pages[1] != null) { Pages[1].SetActive(false); Pages[0].SetActive(true); } //动画结束 FuTiBaoZhang.Instance.EndPlayAnim(); FuTiManager.Instance.IsCanMove = false; //摄像机还原,回到首页 FuTiManager.Instance.ToReturnCameraPos(); } }