using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UI_TopPanel : BasePanel
{
///
/// 标题
///
private TextMeshProUGUI TitleText;
protected override void Awake()
{
base.Awake();
TitleText = GetControl("标题");
}
public void OnInit()
{
Debug.Log("我被初始化了OnInit");
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
}