using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class GuoLuGongNeng : MonoBehaviour { /// /// 功能页面 /// [Header("页面")] public GameObject[] Pages; private void OnDisable() { //动画结束 GuoLuBaoZhang.Instance.EndPlayAnim(); for (int i = 0; i < Pages.Length; i++) { Pages[i].gameObject.SetActive(false); } } private void OnEnable() { Pages[0].SetActive(true); //锅炉开始爆炸 GuoLuBaoZhang.Instance.StartPlayAnim(); } // Start is called before the first frame update void Start() { } public void SwitchPage(int pageNum) { Pages[pageNum].SetActive(true); Pages[1 - pageNum].SetActive(false); if (pageNum == 0) { GuoLuManager.Instance.ToEndVideo(0); } } }