using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; /// /// 起重机屏幕控制(场景跳转、视频播放) /// public class DisplayScreenController : MonoBehaviour { public GameObject[] AllRawImage; [Header("视频播放")] public Button SPBFRetrueBtn; //视频播放返回按钮 public VideoPlayer player; //音频 private bool isMute = false; //是否静音 public List sprites; //用到的精灵图片 public Button SoundBtn; //音量按钮图标 public bool Ismute //是否静音 { get => isMute; set { isMute = value; SoundBtn.GetComponent().sprite = isMute ? sprites[0] : sprites[1]; player.GetTargetAudioSource(0).mute = isMute; } } public Button MidlePlayBtn; //中间暂停按钮 public Button PlayBtn; //中间暂停按钮 private bool isPause = false; //是否暂停 public bool IsPause //是否暂停 { get => isPause; set { isPause = value; PlayBtn.GetComponent().sprite = isPause ? sprites[2] : sprites[3]; if (isPause) { player.Pause(); MidlePlayBtn.gameObject.SetActive(true); } else { player.Play(); MidlePlayBtn.gameObject.SetActive(false); } } } [Header("模式选择")] public Button JGZCBtn; // 结构组成 public Button GNYLBtn; // 功能原理 public Button MNCZBtn; // 模拟操作 [Header("设备拆解返回按钮")] public Button SBCJRetrueBtn; //设备拆解返回按钮 [Header("操作界面")] public GameObject CZJMCanvas; //起重机操作界面 public Button CZJMRetrueBtn; //起重机操作界面返回按钮 public void Init() { for (int i = 0; i < AllRawImage.Length; i++) { AllRawImage[i].SetActive(i == 0); } } private void Awake() { Init(); } void Start() { JGZCBtn.onClick.AddListener(() => { Debug.Log("JGZCBtn"); for (int i = 0; i < AllRawImage.Length; i++) { AllRawImage[i].SetActive(i == 3); } }); GNYLBtn.onClick.AddListener(() => { Debug.Log("GNYLBtn"); for (int i = 0; i < AllRawImage.Length; i++) { AllRawImage[i].SetActive(i == 1); } }); MNCZBtn.onClick.AddListener(() => { Debug.Log("模拟操作"); for (int i = 0; i < AllRawImage.Length; i++) { AllRawImage[i].SetActive(i == 2); } CZJMCanvas.SetActive(true); }); SBCJRetrueBtn.onClick.AddListener(() => { Debug.Log("设备拆解返回按钮"); for (int i = 0; i < AllRawImage.Length; i++) { AllRawImage[i].SetActive(i == 0); } }); CZJMRetrueBtn.onClick.AddListener(() => { Debug.Log("起重机操作界面返回按钮"); for (int i = 0; i < AllRawImage.Length; i++) { AllRawImage[i].SetActive(i == 0); } CZJMCanvas.SetActive(false); }); SPBFRetrueBtn.onClick.AddListener(() => { Debug.Log("视频播放界面返回按钮"); for (int i = 0; i < AllRawImage.Length; i++) { AllRawImage[i].SetActive(i == 0); } }); PlayBtn.onClick.AddListener(() => { IsPause = !IsPause; }); MidlePlayBtn.onClick.AddListener(() => { IsPause = !IsPause; }); SoundBtn.onClick.AddListener(() => { Ismute = !Ismute; }); } // Update is called once per frame void Update() { } }