using UnityEngine;
///
/// 选择设备界面
///
public class UI_ChooesScenePanel : BasePanel
{
protected override void Awake()
{
base.Awake();
}
public void OnInit()
{
Debug.Log("我被初始化了OnInit");
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
protected override void OnClick(string btnPath)
{
base.OnClick(btnPath);
switch (btnPath)
{
case "叉车":
Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.System, (panel) =>
{
///1 为进度条速度
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn("叉车", () =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
});
});
break;
case "结构认知":
Bootstrap.Instance.uiManager.HidePanel();
Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.System, (panel) =>
{
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn("起重机爆炸图", () =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.uiManager.HidePanel();
Bootstrap.Instance.uiManager.HidePanel();
});
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
});
break;
case "场景模拟":
Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.System, (panel) =>
{
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn("起重机_tsq", () =>
{
Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.Mid, (panel) =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.uiManager.HidePanel();
Bootstrap.Instance.uiManager.HidePanel();
});
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
});
});
break;
}
}
}