using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
///
/// 叉车屏幕控制(场景跳转、视频播放)
///
public class ForkliftScreenController : MonoBehaviour
{
[Header("模式界面")]
public GameObject[] AllRawImage;
public Button CZMNBtn; //模拟操作按钮
public Button SGMNBtn; //事故模拟按钮
public Button SGAlBtn; //事故案例按钮
[Header("事故案例返回按钮")]
public Button SGANRetrueBtn; //事故案例返回按钮
[Header("叉车操作模拟")]
public GameObject CCCZMNCanvas;
public Button CCCZMNBtn; //叉车模拟返回按钮
public GameObject CCMNAllObj; //叉车模拟所有物体
[Header("叉车事故模拟-撞车")]
public GameObject SGMNMNCanvas; //模拟事故界面
public Button SGMNMNRetrueBtn; //模拟事故返回按钮
public Animator[] mnsgcar;
public GameObject SGMNCar_AllObj; //模拟事故-车所有物体
public Button[] SGYbTN; //事故右上角按钮
public Texture[] SGTexture; //事故画面
[Header("叉车事故模拟-撞人")]
public Transform person; //被撞人
public Transform Forklift; //叉车
// public Animator[] mnsg_person;
// public GameObject zhaungche;
private void Awake()
{
Init();
}
public void Init()
{
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 0);
}
for (int i = 0; i < mnsgcar.Length; i++)
{
mnsgcar[i].speed = 0;
}
SGMNCar_AllObj.SetActive(false);
}
void Start()
{
CZMNBtn.onClick.AddListener(() =>
{
Debug.Log("CZMNBtn");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 1);
}
CCCZMNCanvas.SetActive(true);
CCMNAllObj.SetActive(true);
SGMNCar_AllObj.SetActive(false);
});
SGMNBtn.onClick.AddListener(() =>
{
Debug.Log("SGMNBtn");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 2);
}
});
SGAlBtn.onClick.AddListener(() =>
{
Debug.Log("SGAlBtn");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 3);
}
});
//事故案例返回按钮
SGANRetrueBtn.onClick.AddListener(() =>
{
Debug.Log("事故案例返回按钮");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 0);
}
});
//叉车模拟返回按钮
CCCZMNBtn.onClick.AddListener(() =>
{
Debug.Log("叉车模拟返回按钮");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 0);
}
CCCZMNCanvas.SetActive(false);
CCMNAllObj.SetActive(false);
});
//模拟事故事故一按钮
SGYbTN[0].onClick.AddListener(() =>
{
RawImage rawImage0 = AllRawImage[2].GetComponent();
if (rawImage0 == null)
{
Debug.Log("rawImage0为null");
}
else
{
rawImage0.texture = SGTexture[0];
for (int i = 0; i < mnsgcar.Length; i++)
{
mnsgcar[i].speed = 1;
}
SGMNMNCanvas.SetActive(true);
SGMNCar_AllObj.SetActive(true);
Debug.Log("事故一");
}
});
//模拟事故事故二按钮
SGYbTN[1].onClick.AddListener(() =>
{
RawImage rawImage1 = AllRawImage[2].GetComponent();
if (rawImage1 == null)
{
Debug.Log("rawImage1为null");
}
else
{
rawImage1.texture = SGTexture[1];
Forklift.transform.DOMove(new Vector3(823.72f,9.48f,343.11f), 4f);
person.transform.DOMove(new Vector3(823.58f,9.493f,341.27f), 5f);
Debug.Log("事故二");
}
});
//模拟事故返回按钮
SGMNMNRetrueBtn.onClick.AddListener(() =>
{
Debug.Log("模拟事故返回按钮");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 0);
}
SGMNMNCanvas.SetActive(false);
});
}
// public void ObjMove(GameObject moveObj,float speed, Vector3 objPos)
// {
// moveObj.transform.Translate(Vector3.forward * speed * Time.deltaTime);
// }
}