using System.Collections; using System.Collections.Generic; using UnityEngine; public class PrometeoTouchInput : MonoBehaviour { public bool changeScaleOnPressed = false; [HideInInspector] public bool buttonPressed = false; RectTransform rectTransform; Vector3 initialScale; float scaleDownMultiplier = 0.85f; void Start(){ rectTransform = GetComponent(); initialScale = rectTransform.localScale; } public void ButtonDown(){ buttonPressed = true; if(changeScaleOnPressed){ rectTransform.localScale = initialScale * scaleDownMultiplier; } } public void ButtonUp(){ buttonPressed = false; if(changeScaleOnPressed){ rectTransform.localScale = initialScale; } } }