66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Video;
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/// <summary>
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/// ¶à¸öÊÓÆµÂÖ²¥
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/// </summary>
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public class VideoCtrl : MonoBehaviour
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{
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public string[] AllVideoNames;
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private string[] _allVideoPath;
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private int _nowVideoNum = 0;
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private VideoPlayer _player;
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// Start is called before the first frame update
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void Start()
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{
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_player = GetComponent<VideoPlayer>();
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_allVideoPath=new string[AllVideoNames.Length];
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for (int i = 0; i < AllVideoNames.Length; i++)
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{
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_allVideoPath[i]= Path.Combine(Application.streamingAssetsPath, AllVideoNames[i] + ".mp4");
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}
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StartCoroutine(WaitTimeToLoadNextVideo());
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}
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// Update is called once per frame
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void Update()
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{
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}
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IEnumerator WaitTimeToLoadNextVideo()
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{
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_player.url = _allVideoPath[0];
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_player.Play();
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while (true)
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{
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yield return new WaitForSeconds(1);
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if (_player.time > (_player.length - 1))
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{
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if (_nowVideoNum < AllVideoNames.Length - 1)
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{
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_nowVideoNum++;
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}
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else
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{
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_nowVideoNum = 0; ;
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}
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_player.url = _allVideoPath[_nowVideoNum];
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_player.Play();
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}
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}
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}
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}
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