ZhangZhouSpecialEquipment/Assets/Scripts/DisplayScreenController.cs

104 lines
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
/// <summary>
/// 起重机屏幕控制(场景跳转、视频播放)
/// </summary>
public class DisplayScreenController : MonoBehaviour
{
public GameObject[] AllRawImage;
[Header("视频播放")]
public Button StopBtn; //暂停按钮
public Button PlayBtn; //播放按钮
public Button SPBFRetrueBtn; //视频播放返回按钮
public AudioSource audioSource; //视频播放
public VideoPlayer player; //音频
[Header("模式选择")]
public Button JGZCBtn; // 结构组成
public Button GNYLBtn; // 功能原理
public Button MNCZBtn; // 模拟操作
[Header("设备拆解返回按钮")]
public Button SBCJRetrueBtn; //设备拆解返回按钮
[Header("操作界面")]
public GameObject CZJMCanvas; //起重机操作界面
public Button CZJMRetrueBtn; //起重机操作界面返回按钮
public void Init()
{
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 0);
}
}
private void Awake()
{
Init();
}
void Start()
{
JGZCBtn.onClick.AddListener(() =>
{
Debug.Log("JGZCBtn");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 3);
}
});
GNYLBtn.onClick.AddListener(() =>
{
Debug.Log("GNYLBtn");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 1);
}
});
MNCZBtn.onClick.AddListener(() =>
{
Debug.Log("模拟操作");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 2);
}
CZJMCanvas.SetActive(true);
});
SBCJRetrueBtn.onClick.AddListener(() =>
{
Debug.Log("设备拆解返回按钮");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 0);
}
});
CZJMRetrueBtn.onClick.AddListener(() =>
{
Debug.Log("起重机操作界面返回按钮");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 0);
}
CZJMCanvas.SetActive(false);
});
SPBFRetrueBtn.onClick.AddListener(() =>
{
Debug.Log("视频播放界面返回按钮");
for (int i = 0; i < AllRawImage.Length; i++)
{
AllRawImage[i].SetActive(i == 0);
}
});
}
// Update is called once per frame
void Update()
{
}
}