28 lines
791 B
C#
28 lines
791 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System.Collections.Generic;
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public class TestButtonRaycast : MonoBehaviour
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{
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public GraphicRaycaster graphicRaycaster;
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public EventSystem eventSystem;
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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PointerEventData pointerData = new PointerEventData(eventSystem)
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{
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position = Input.mousePosition
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};
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List<RaycastResult> results = new List<RaycastResult>();
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graphicRaycaster.Raycast(pointerData, results);
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foreach (var result in results)
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{
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Debug.Log("命中物体:" + result.gameObject.name); // 若能打印按钮名称,说明射线检测正常
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}
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}
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}
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} |