ZhangZhouSpecialEquipment/Assets/Scripts/扶梯/TestButtonRaycast.cs

28 lines
791 B
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections.Generic;
public class TestButtonRaycast : MonoBehaviour
{
public GraphicRaycaster graphicRaycaster;
public EventSystem eventSystem;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
PointerEventData pointerData = new PointerEventData(eventSystem)
{
position = Input.mousePosition
};
List<RaycastResult> results = new List<RaycastResult>();
graphicRaycaster.Raycast(pointerData, results);
foreach (var result in results)
{
Debug.Log("命中物体:" + result.gameObject.name); // 若能打印按钮名称,说明射线检测正常
}
}
}
}