ZhangZhouSpecialEquipment/Assets/Scripts/UI/UIPanel/UI_ChooesScenePanel.cs

70 lines
2.3 KiB
C#

using UnityEngine;
public class UI_ChooesScenePanel : BasePanel
{
protected override void Awake()
{
base.Awake();
}
public void OnInit()
{
Debug.Log("我被初始化了OnInit");
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
protected override void OnClick(string btnPath)
{
base.OnClick(btnPath);
switch (btnPath)
{
case "起重机":
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
///1 为进度条速度
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn("起重机", () =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
});
});
break;
case "叉车":
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
///1 为进度条速度
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn("叉车", () =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
});
});
break;
case "returnBtn":
Bootstrap.Instance.uiManager.HidePanel<UI_TestPanel>();
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
///1 为进度条速度
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn("叉车", () =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
});
});
break;
}
}
}