30 lines
651 B
C#
30 lines
651 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RotateAnimation : MonoBehaviour
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{
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public float rotationSpeed = 50f;
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private Vector3 rot;
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private void Start()
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{
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rot = transform.localEulerAngles;
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}
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void Update()
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{
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if (Input.GetKey(KeyCode.A))
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{
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transform.Rotate(-Vector3.up * rotationSpeed * Time.deltaTime);
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}
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else if (Input.GetKey(KeyCode.D))
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{
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transform.Rotate(Vector3.up * rotationSpeed * Time.deltaTime);
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}
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else
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{
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transform.localEulerAngles = rot;
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}
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}
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}
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