44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using UnityEngine;
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public class Bootstrap : SingletonMono<Bootstrap>
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{
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public UIManager uiManager;
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public EventCenter eventCenter;
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public ScenesManager scenesManager;
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protected override void Awake()
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{
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base.Awake();
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uiManager = new UIManager();
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eventCenter = new EventCenter();
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scenesManager = new ScenesManager(this);
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DontDestroyOnLoad(gameObject);
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}
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private void Start()
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{
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uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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scenesManager.LoadSceneAsyn("MenuScene", () =>
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{
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uiManager.ShowPanel<UI_ChooesScenePanel>(this, E_UI_Layer.Top, (panel) =>
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{
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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Debug.Log("加载UI_ChooesScenePanel界面");
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uiManager.ShowPanel<UI_TopPanel>(this, E_UI_Layer.Top, (panel) =>
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{
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Debug.Log("加载UI_TopPanel界面");
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});
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});
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Debug.Log("加载选择场景成功");
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});
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});
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}
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// Update is called once per frame
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void Update()
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{
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}
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} |